local FPS_BENCHMARK = 30 local DEFAULT_GRAVITY = 0.008 local DEFAULT_GAMESPEED = 1 function a(angle,tick) return ((tick * angle)/FPS_BENCHMARK)*(getGameSpeed()/DEFAULT_GAMESPEED) end function s(speed) return speed*(getGravity()/DEFAULT_GRAVITY) end function t(time) return time*(DEFAULT_GAMESPEED/getGameSpeed()) end function getMoveState ( key ) if getAnalogControlState ( key ) > 0.5 then return true end return false end