local shader function applyNeon() local veh = getPedOccupiedVehicle(localPlayer) if not veh then outputChatBox("Entre em um veiculo primeiro!") return end if isElement(shader) then destroyElement(shader) end shader = dxCreateShader("vehicle.fx") if shader then engineApplyShaderToWorldTexture(shader, "*", veh) outputChatBox("Neon Demo aplicado!") end end addCommandHandler("neondemo", applyNeon) addEventHandler("onClientRender", root, function() if shader then dxSetShaderValue(shader, "gTime", getTickCount() / 1000) end end)