local interiorAnims = {} local setInteriorMarkerZ = { interiorEntry = function(marker,z) local interiorElement = getElementParent(marker) local vx = getElementData ( interiorElement,"posX" ) local vy = getElementData ( interiorElement,"posY" ) local vz = getElementData ( interiorElement,"posZ" ) -- setElementPosition(marker, vx, vy, vz + z/2 + 2.4) end, interiorReturn = function(marker,z) local interiorElement = getElementParent(marker) local vx = getElementData ( interiorElement,"posX" ) local vy = getElementData ( interiorElement,"posY" ) local vz = getElementData ( interiorElement,"posZ" ) -- setElementPosition(marker, vx, vy, vz + z/2 + 2.4) end } -- addEventHandler("onClientElementStreamIn",root, -- function() -- if getElementType ( source ) == "marker" then -- local parent = getElementParent ( source ) -- local parentType = getElementType(parent) -- if parentType == "interiorEntry" or parentType == "interiorReturn" then -- interiorAnims[source] = Animation.createAndPlay( -- source, -- { from = 0, to = 2*math.pi, time = 2000, repeats = 0, transform = math.sin, fn = setInteriorMarkerZ[parentType] } -- ) -- end -- end -- end -- ) -- addEventHandler("onClientElementStreamOut",root, -- function() -- if getElementType ( source ) == "marker" then -- local parent = getElementParent ( source ) -- local parentType = getElementType(parent) -- if parentType == "interiorEntry" or parentType == "interiorReturn" then -- if (interiorAnims[source] ) then -- interiorAnims[source]:remove() -- end -- end -- end -- end -- ) ----Main local interiors = {} local interiorCols = {} local interiorFromCol = {} local resourceFromInterior = {} local blockPlayer addEvent ( "doWarpPlayerToInterior", true ) addEvent ( "onClientInteriorHit" ) addEvent ( "onClientInteriorWarped" ) addEventHandler ( "onClientResourceStart", root, function ( resource ) interiorLoadElements ( getResourceRootElement(resource), resource ) interiorCreateMarkers ( resource ) end ) addEventHandler ( "onClientResourceStop", root, function ( resource ) if not interiors[resource] then return end for id,interiorTable in pairs(interiors[resource]) do local interior1 = interiorTable["entry"] local interior2 = interiorTable["return"] destroyElement ( interiorCols[interior1] ) destroyElement ( interiorCols[interior2] ) end interiors[resource] = nil end ) function interiorLoadElements ( root, resource ) ---Load the exterior markers local entryInteriors = getElementsByType ( "interiorEntry", root ) for key, interior in pairs (entryInteriors) do local id = getElementData ( interior, "id" ) if not interiors[resource] then interiors[resource] = {} end if not id then outputDebugString ( "Interiors: Error, no ID specified on entryInterior. Trying to load anyway.", 2 ) end interiors[resource][id] = {} interiors[resource][id]["entry"] = interior resourceFromInterior[interior] = resource end --Load the interior markers local returnInteriors = getElementsByType ( "interiorReturn", root ) for key, interior in pairs (returnInteriors) do local id = getElementData ( interior, "refid" ) if not interiors[resource][id] then outputDebugString ( "Interiors: Error, no refid specified to returnInterior.", 1 ) return else interiors[resource][id]["return"] = interior resourceFromInterior[interior] = resource end end end function interiorCreateMarkers ( resource ) if not interiors[resource] then return end for interiorID, interiorTypeTable in pairs(interiors[resource]) do local entryInterior = interiorTypeTable["entry"] local entX,entY,entZ = getElementData ( entryInterior, "posX" ),getElementData ( entryInterior, "posY" ),getElementData ( entryInterior, "posZ" ) entX,entY,entZ = tonumber(entX),tonumber(entY),tonumber(entZ) -- local col = createColSphere ( entX, entY, entZ, 1.5 ) setElementParent ( col, entryInterior ) interiorCols[entryInterior] = col interiorFromCol[col] = entryInterior addEventHandler ( "onClientColShapeHit", col, colshapeHit ) -- local dimension = tonumber(getElementData ( entryInterior, "dimension" )) local interior = tonumber(getElementData ( entryInterior, "interior" )) if not dimension then dimension = 0 end if not interior then interior = 0 end -- setElementInterior ( col, interior ) setElementDimension ( col, dimension ) ---create return markers local returnInterior = interiorTypeTable["return"] local retX,retY,retZ = getElementData ( returnInterior, "posX" ),getElementData ( returnInterior, "posY" ),getElementData ( returnInterior, "posZ" ) retX,retY,retZ = tonumber(retX),tonumber(retY),tonumber(retZ) -- local oneway = getElementData ( entryInterior, "oneway" ) if oneway == "true" then return end -- local col1 = createColSphere ( retX, retY, retZ, 1.5 ) interiorFromCol[col1] = returnInterior interiorCols[returnInterior] = col1 setElementParent ( col1, returnInterior ) addEventHandler ( "onClientColShapeHit", col1, colshapeHit ) -- local dimension1 = tonumber(getElementData ( returnInterior, "dimension" )) local interior1 = tonumber(getElementData ( returnInterior, "interior" )) if not dimension1 then dimension1 = 0 end if not interior1 then interior1 = 0 end -- setElementInterior ( col1, interior1 ) setElementDimension ( col1, dimension1 ) end end function getInteriorMarker ( elementInterior ) if not isElement ( elementInterior ) then outputDebugString("getInteriorName: Invalid variable specified as interior. Element expected, got "..type(elementInterior)..".",0,255,128,0) return false end local elemType = getElementType ( elementInterior ) if elemType == "interiorEntry" or elemType == "interiorReturn" then return interiorMarkers[elementInterior] or false end outputDebugString("getInteriorName: Bad element specified. Interior expected, got "..elemType..".",0,255,128,0) return false end local opposite = { ["interiorReturn"] = "entry",["interiorEntry"] = "return" } local idLoc = { ["interiorReturn"] = "refid",["interiorEntry"] = "id" } function colshapeHit( player, matchingDimension ) if not isElement ( player ) or getElementType ( player ) ~= "player" then return end if player ~= localPlayer then return end if ( not matchingDimension ) or ( getPedOccupiedVehicle ( player ) ) or ( isPedWearingJetpack ( player ) ) or ( not isPedOnGround ( player ) ) or ( getPedControlState ( player, "aim_weapon" ) ) or ( blockPlayer ) or ( isPedDoingTask ( player, "TASK_COMPLEX_ENTER_CAR_AS_DRIVER") ) or ( isPedDoingTask ( player, "TASK_COMPLEX_ENTER_CAR_AS_PASSENGER") ) then return end local interior = interiorFromCol[source] local id = getElementData ( interior, idLoc[getElementType(interior)] ) local resource = resourceFromInterior[interior] eventCanceled = triggerEvent ( "onClientInteriorHit", interior ) if ( eventCanceled ) then triggerServerEvent ( "doTriggerServerEvents", localPlayer, interior, getResourceName(resource), id ) end end addEventHandler ( "doWarpPlayerToInterior",localPlayer, function ( interior, resource, id ) resource = getResourceFromName(resource) local oppositeType = opposite[getElementType(interior)] local targetInterior = interiors[resource][id][oppositeType] local x = getElementData ( targetInterior, "posX" ) local y = getElementData ( targetInterior, "posY" ) local z = getElementData ( targetInterior, "posZ" ) + 1 local dim = getElementData ( targetInterior, "dimension" ) local int = getElementData ( targetInterior, "interior" ) local rot = getElementData ( targetInterior, "rotation" ) toggleAllControls ( false, true, false ) fadeCamera ( false, 1.0 ) setTimer ( setPlayerInsideInterior, 1000, 1, source, int,dim,rot,x,y,z, interior ) blockPlayer = true setTimer ( function() blockPlayer = nil end, 3500, 1 ) end ) function setPlayerInsideInterior ( player, int,dim,rot,x,y,z, interior ) setElementInterior ( player, int ) setCameraInterior ( int ) setElementDimension ( player, dim ) setPedRotation ( player, rot%360 ) setTimer ( function(p) if isElement(p) then setCameraTarget(p) end end, 200,1, player ) setElementPosition ( player, x, y, z ) toggleAllControls ( true, true, false ) setTimer ( fadeCamera, 500, 1, true, 1.0 ) triggerEvent ( "onClientInteriorWarped", interior ) triggerServerEvent ( "onInteriorWarped", interior, player ) triggerServerEvent ( "onPlayerInteriorWarped", player, interior ) end function getInteriorName ( interior ) if not isElement ( interior ) then outputDebugString("getInteriorName: Invalid variable specified as interior. Element expected, got "..type(interior)..".",0,255,128,0) return false end local elemType = getElementType ( interior ) if elemType == "interiorEntry" then return getElementData ( interior, "id" ) elseif elemType == "interiorReturn" then return getElementData ( interior, "refid" ) else outputDebugString("getInteriorName: Bad element specified. Interior expected, got "..elemType..".",0,255,128,0) return false end end