local totalBar = 0 local loadingBar = 0 local resX, resY = guiGetScreenSize() addEvent ( "saveloadtest_return",true ) function openResource ( resourceName ) triggerServerEvent ( "openResource", localPlayer, resourceName ) end addEventHandler ( "saveloadtest_return", root, function ( command, returnValue, returnValue2, reason ) reason = reason or "" if ( command ) == "open" then if ( returnValue ) then for k,vehicle in ipairs(getElementsByType"vehicle") do makeVehicleStatic(vehicle) end editor_gui.closeLoadDialog() else exports.dialogs:messageBox("Error", "Map resource could not be started!", false, "ERROR", "OK") end elseif ( command ) == "save" then if ( returnValue ) then editor_gui.closeSaveDialog() else exports.dialogs:messageBox("Error", "Map resource could not be saved! " .. reason, false, "ERROR", "OK") editor_gui.restoreSaveDialog() end elseif ( command ) == "quickSave" then reason = reason or "The target resource may be in .zip format or corrupted." exports.dialogs:messageBox("Error", "Map resource could not be saved! " .. reason, false, "ERROR", "OK") editor_gui.restoreSaveDialog() elseif ( command ) == "test" then reason = reason or "" exports.dialogs:messageBox("Error", "Test resource could not be started! " .. reason, false, "ERROR", "OK") editor_gui.stopTest() elseif ( command == "close" ) then editor_gui.closeSaveDialog() editor_gui.closeLoadDialog() end end ) function saveResource ( resourceName, directory ) triggerServerEvent ( "saveResource", localPlayer, resourceName, nil, directory ) end function newResource () triggerServerEvent("newResource",localPlayer) end function showProgressBar(elementsDone, elementsTotal) if (type(elementsDone) == "boolean") then removeEventHandler("onClientRender", root, drawStaticBar) removeEventHandler("onClientRender", root, drawLoadingBar) loadingBar = 0 totalBar = 0 return end if (elementsDone == 0) then addEventHandler("onClientRender", root, drawStaticBar) addEventHandler("onClientRender", root, drawLoadingBar) end if (elementsTotal) then totalBar = elementsTotal end loadingBar = ((elementsDone / totalBar) * 100) * 5.2 end addEvent("saveLoadProgressBar", true) addEventHandler("saveLoadProgressBar", localPlayer, showProgressBar) function drawStaticBar() dxDrawRectangle((resX/2)-270, (resY/2)-22, 540.0, 44.0, tocolor(0,0,0,150), false) dxDrawRectangle((resX/2)-265, (resY/2)-16, 530.0, 33.0, tocolor(0,0,0,250), false) end function drawLoadingBar() dxDrawRectangle((resX/2)-261, (resY/2)-12, loadingBar, 25.0, tocolor(200,200,50,255), false) dxDrawText("Loading... "..(math.floor(loadingBar/5.2)).."%", (resX/2)-145, (resY/2)-15, (resY/2)-1, (resX/2)-5, tocolor(0,0,255,255),1.0,"bankgothic","left","top",false,false,false) end